Chapter 1 - Building your Hero
How to build your hero
This chapter is dedicated to illuminating the significance of the eight attributes and how they influence your hero's prowess.
This chapter is dedicated to illuminating the significance of the eight attributes and how they influence your hero's prowess.
The attributes for which scores are assigned are as follows:
Your hero's MIGHT is a measure of your hero’s brute strength and athleticism. This attribute is important for those who want to wield weapons, break things, and cause damage.
Your hero’s MGT applies to:
Your hero's REFLEX is a measure of your hero’s hand-eye coordination, agility, dexterity, and balance.
You apply your hero’s REF to:
Your hero's FORTITUDE is a measure of your hero's physical endurance, resilience, stamina and health.
You apply your hero's Fortitude to:
Perception is a measure of your hero's acuity, perspicacity, sagacity, and awareness.
You apply your hero’s Perception to:
Intellect determines your hero’s ability to learn and reason, as well as their capacity for knowledge.
You apply your hero’s Intellect to:
Personality is a measure of your hero’s likeability, charm, and leadership.
You apply your hero’s Personality to:
Appearance is your hero’s physical presence, and is less a measure of physical attractiveness, than your hero's ability to use their appearance to their advantage.
You apply your hero's Appearance to:
Mana is your hero's ability to channel and store mana, the base substance for producing magical effects. It is an "extra" ability, that represents your hero's connection to anything magic.
You apply your hero's Mana to:
In Open Hero Odyssey, attribute scores are determined by a point-buy system. At Hero Creation, players are given 32 upgrade points to purchase additional APTITUDES and/or ATTRIBUTE score increases. Each player starts with 1 in each score except MANA, which starts at 0.
From then on, ATTRIBUTE success points are gained by succeeding on Challenge Rolls, using your hero's ATTRIBUTE(s). Success points gained are categorized by category, and can then be spent to improve ATTRIBUTES and purchase APTITUDES in that ATTRIBUTE category. The accompanying table, 1-1, describes how to upgrade your hero in the various difficulty modes.
ATB/APT tier | Easy COST | Normal COST | Hardcore COST | Honour COST |
---|---|---|---|---|
=1= | 4 | 8 | 16 | 32 |
=2= | 8 | 16 | 32 | 64 |
=3= | 16 | 32 | 64 | 128 |
=4= | 32 | 64 | 128 | 256 |
=5= | 64 | 128 | 256 | 512 |
=6= | 128 | 256 | 512 | 1024 |
=7= | 256 | 512 | 1024 | 2048 |
=8= | 512 | 1024 | 2048 | 4096 |
=9= | 1024 | 2048 | 4096 | 8192 |