Chapter 3 - Aptitudes

Aptitudes represent the feats your hero can perform through Actions. All aptitudes are based in an ability attribute, be it MIGHT, REFLEX, FORTITUDE, INTELLECT, PERCEPTION, PERSONALITY, APPEARANCE, or MANA.

Aptitudes (by Attribute):

MIGHT

Novice (Tier 1)

  • ATHLETE

    Bonus to actions with the "athletic" trait.

  • MELEE

    Bonus to ATTACK rolls in melee, and to PARRY defense rolls with an equipped weapon. Additionally, your hero's ATTACK action gains the reaction trait.

Journeyman (Tier 2)

  • BOUNDER

    Prereq: ATHLETE | Bonus to JUMP actions.

  • BREAKER

    Prereq: ATHLETE | Deal full damage to objects.

  • DEFENDER

    Prereq: MELEE | Gain a bonus to parry DEFENSE ROLLS made with a shield.

  • GRAPPLER

    Prereq: UNARMED | Deal full damage while grappling.

  • HURLER

    Prereq: MARKSMAN | Range for thrown items is doubled.

  • SAVAGE

    Prereq: MELEE | Bonus to DAMAGE ROLLS.

  • SLASHER

    Prereq: MELEE | Bonus to attack rolls made with a weapon that deals slashing damage.

  • STURDY

    Prereq: ATHLETE | Encumberance does not effect you until you exceed your carrying capacity.

Veteran (Tier 3)

  • FARHEAVE

    Prereq: HURLER | Range for thrown items is tripled.

  • HAMMERFIST

    Prereq: BREAKER | Deal double damage to objects.

  • HIGHBOUND

    Prereq: BOUNDER | When you roll MIGHT to determine your hero's jump distance, add 1-unit (5ft) to the effective jump if your hero is adjacent to a wall at the end of the jump.

  • PULLPUNCH

    Prereq: ATHLETE | You can choose how many dice you roll for MIGHT, up to your hero's score.

  • WARRIOR

    Prereq: STRIKER or DEFENDER | Bonus to initiative rolls.

Peerless (Tier 4)

  • LEAPTALL

    Prereq: HIGHBOUND | Bonus to JUMP actions.

  • SHOCKWAVE

    Prereq: HAMMERFIST | Take an attack action to stomp the ground, knocking those in the area prone.

Expert (Tier 5)

  • AIRJUMP

    Prereq: LEAPTALL | If your hero's last action was a JUMP, they can take another JUMP action, leaping on the air.

  • MIGHTCAPSTONE

    Your hero's MIGHT rolls gain +1 per point instead of +1 per two points.

REFLEX

Novice (Tier 1)

  • ACROBAT

    Bonus to balance, tumble, escape, and dodge DEFENSE ROLLS.

  • CARPENTER

    TBD

  • FLETCHER

    TBD

  • LARCENY

    Bonus to actions with the larceny trait.

  • MARKSMAN

    Gain a bonus to ATTACK ROLLS made with the ranged trait.

  • MASONRY

    Your hero has trained as a mason, working stone into various tools and items. Your hero can make a Reflex roll to craft a stone object.

  • STEALTH

    Your hero is stealthy. Gain a bonus to rolls made to hide, move silently, or perform sleight of hand.

  • UNARMED

    Your hero is adept at fighting unarmed. Gain a bonus to attack rolls made while unarmed. Also, treat unarmed attacks as melee weapon attacks.

Journeyman (Tier 2)

  • AGILE

    Prereq: ACROBAT | Your hero has almost preternatural reflexes, gaining an additional bonus to dodge rolls, so long as the attack can be seen.

  • AMBIDEXTROUS

    Your hero is more dextrous, gaining the use of the off-hand as a main hand. Reduce the penalty for off-hand actions.

  • ASCETIC

    Prereq: UNARMED, FOCUS |

  • BACKSTAB

    Prereq: PRECISE | Your hero knows how to deal extra damage by aiming at vital areas. Your hero gains one automatic success on the DAMAGE ROLLS when they hit with an aimed attack. Additionally, when your hero hits from behind, the automatic success they gain on the ATTACK ROLL transfers to DAMAGE as well.

  • BUTTSTRIKE

    Prereq: MELEE | Your hero has trained to be versatile with ranged weapons even in melee. Bonus to ATTACK ROLLS made with a weapon with the Loading property.

  • CLANDESTINE

    Prereq: LARCENY, STEALTH | TBD

  • EXECUTIONER

    Prereq: MELEE, STEALTH |

  • FINESSE

    Prereq: MELEE | Your hero has trained with light weapons to be more precise in combat. Your hero can make REFLEX rolls instead of MIGHT for their melee attack rolls, so long as their wielded weapon has the light property.

  • HUNTER

    Prereq: MARKSMAN, SURVIVAL |

  • NIMBLE

    Prereq: ACROBAT | Your hero is quick, gaining an additional bonus to dodge DEFENSE ROLLS against opportunity attacks, unless the attacker also has NIMBLE.

  • SHARPSHOOTER

    Prereq: MARKSMAN | Gain a bonus to attacks made with a ranged weapon while aiming. If your hero also has FARSIGHTED, reduce the penalty to ranged ATTACK ROLLS outside the weapon's range increment.

  • STRIKER

    Prereq: MELEE | Your hero is adept at striking at their opponent. Gain a bonus to melee weapon ATTACK ROLLS. Additionally, your hero's attack actions only cost 2-ticks.

  • VANGUARD

    Prereq: MELEE |

Veteran (Tier 3)

  • DEFT

    Prereq: AMBIDEXTROUS | Your hero is good with their hands. Remove the penalty for off-hand actions.

  • DUELIST

    Prereq: FINESSE | TBD

  • GRACEFUL

    Prereq: NIMBLE | TBD

  • MOBILE

    Prereq: NIMBLE | Your hero can move. Gain an additional unit (5ft) to your hero's base movement speed. Additionally, your movement does not provoke opportunity attacks unless the attacker has UNTOUCHABLE.

  • SCOUT

    Prereq: AWARE | TBD

  • SNEAKATTACK

    Prereq: CLANDESTINE | Your hero gains one automatic success on the DAMAGE ROLLS when they hit with an attack from hiding.

  • THIEF

    Prereq: CLANDESTINE | TBD

  • UNTOUCHABLE

    Prereq: AGILE | Your hero's reflexes are indeed preternatural. Gain an additional bonus to dodge, and remove the "sight" restriction.

Peerless (Tier 4)

  • DEFLECTMISSILES

    Prereq: ASCETIC | Your hero has trained to parry even ranged weapon attacks.

  • TRACKSTAR

    Prereq: MOBILE | Your hero is likely one of the fastest alive. An attacker must have EAGLEEYE to be able to target your hero with an attack while they move.

  • WILLOWASPECT

    Prereq: UNTOUCHABLE | As part of a dodge defense action, you can move up to your speed, during which you gain an automatic success to your hero's dodge DEFENSE rolls.

Expert (Tier 5)

  • REFLEXCAPSTONE

    Your hero's REFLEX rolls gain +1 per point instead of +1 per two points.

  • SPEEDSTER

    Prereq: TRACKSTAR | Your hero moves in a blur. An attacker must have TELESCOPICSENSE to target your hero, who dodges with one automatic success. Gain an additional unit (5ft) to your hero's base movement speed.

FORTITUDE

Novice (Tier 1)

  • ENDURANCE

    Your hero has trained in feats of endurance, gaining a bonus to rolls against fatigue or environmental factors.

  • RAGE

    Your hero can channel their inner fury into outer power, gaining access to the ENRAGE action.

  • SMITHING

    Your hero has trained as a smith, working hot metal to make armor and weapons. Your hero can make a Fortitude roll to craft metal weapons and armor (and other smithable items.)

  • STAMINA

    Your hero has trained in feats of stamina, gaining a bonus to rolls against damage.

Journeyman (Tier 2)

  • BERSERKER

    Prereq: RAGE | Your hero takes less damage while raging.

  • HARDY

    Prereq: ENDURANCE | Your hero is more durable than most, gaining an additional bonus to rolls against fatigue or environmental factors.

  • SECONDWIND

    Prereq: STAMINA | Your hero knows how to catch a second wind, can make a roll to reduce hits.

  • TOUGH

    Prereq: STAMINA | Your hero is tougher than normal, gaining an additional bonus to rolls against damage.

Veteran (Tier 3)

  • HARDHEADED

    Prereq: HARDY | Your hero is resistant to being stunned, bonus to rolls against stun.

  • IRONGUT

    Prereq: HARDY | Your hero has a "cast iron stomach", gaining a bonus to rolls against poison and intoxication.

  • SELFHEALING

    Prereq: SECOND WIND | Your hero has superior healing capabilities, reducing hits by the minute instead of by the hour.

  • SURGE

    Prereq: SECONDWIND | Your hero can dig deep, gaining one 3-tick Action, after which their turn ends.

  • THICKBLOOD

    Prereq: HARDY | Your hero's blood is quick to coagulate, granting a bonus to rolls against bleeding.

Peerless (Tier 4)

  • REGENERATION

    Prereq: SELF HEALING | Your hero can reduce even certain injuries, such as bleeding, or maimed. Also can regrow a lost limb in the course of a day per lost limb.

Expert (Tier 5)

  • FORTITUDECAPSTONE

    Your hero's FORTITUDE rolls gain +1 per point instead of +1 per two points.

  • INDOMITABLE

    Prereq: REGENERATION | Your hero can fail a FORTITUDE save by less than 30 and treat it as if they had only failed by 17.

INTELLECT

Novice (Tier 1)

  • ALCHEMY

    Your hero has trained as an alchemist, and gains bonus to rolls made to craft alchemical items, such as elixirs, tinctures, and potions.

  • AVIATOR

    Your hero gains bonus to rolls made to pilot an air vehicle, be it fixed wing or rotary.

  • CARTOGRAPHER

    TBD

  • CHARIOTEER

    Your hero gains bonus on rolls made to drive a chariot, wagon, carriage, or other animal-drawn vehicle.

  • COOK

    Bonus to rolls made to craft (cook) food.

  • FOCUS

    Your hero gains bonus to rolls made to concentrate.

  • INSIGHT

    Your hero's ability to recall information relevant to the current situation. Bonus to rolls regarding your hero's knowledge.

  • INVESTIGATOR

    Your hero gains bonus to rolls made to investigate a room or research a topic.

  • SAILOR

    Your hero gains bonus to rolls made to sail a boat or ship with sails and/or a rudder/engine.

  • SURVIVALIST

    Your hero gains bonus to rolls made to hunt, forage, navigate in the wilderness, identify plants and animals, etc.

  • TAILORING

    Your hero gains bonus to rolls made to craft cloth items, or to repair cloth items.

  • WHEELMAN

    Your hero gains bonus to drive a wheeled vehicle not drawn by a horse or other animal.

Journeyman (Tier 2)

  • ANATOMIST

    Prereq: INSIGHT | TBD

  • ARCANIST

    Your hero has studied the intricacies of magic, granting a bonus to INTELLECT rolls regarding magic.

  • ARCHITECT

    Prereq: INSIGHT| TBD

  • ASTRONOMER

    Prereq: INSIGHT | TBD

  • BOTANIST

    Prereq: INSIGHT | TBD

  • CHEF

    Prereq: COOK | TBD

  • CHEMIST

    Prereq: INSIGHT | TBD

  • CONFECTIONER

    Prereq: COOK | TBD

  • GEOLOGIST

    Prereq: INSIGHT | TBD

  • HISTORIAN

    Prereq: INSIGHT | Your hero gains a bonus to rolls made to recall historical knowledge.

  • KEEN

    Prereq: INSIGHT | Your hero has a keen mind, gaining an additional bonus to rolls involving recollection of knowledge. Additionally, you always know the hour of the day, and can always discern true north.

  • LINGUIST

    Prereq: FOCUS | Your hero gains a bonus to rolls made to learn a new language.

  • MEDIC

    Prereq: INSIGHT | Your hero gains a bonus to rolls made to administer first aid or healing.

  • NATURALIST

    Prereq: INSIGHT | Your hero gains a bonus to rolls made involving wilderness survival.

  • ORNITHOLOGIST

    Prereq: INSIGHT | TBD

  • PRODIGY

    Your hero is a fast learner. Bonus to rolls to learn new skill.

  • SAVANT

    Prereq: INSIGHT | Your hero is knowledgeable on a wide range of topics, granting bonus to ...

  • THEOLOGIAN

    Prereq: INSIGHT | Your hero gains a bonus to rolls made involving religious knowledge.

Veteran (Tier 3)

  • GOURMAND

    Prereq: CHEF | TBD

  • WELL-READ

    Prereq: INSIGHT | TBD

Peerless (Tier 4)

Expert (Tier 5)

  • INTELLECTCAPSTONE

    Your hero's INTELLECT rolls gain +1 per point instead of +1 per two points.

PERCEPTION

Novice (Tier 1)

  • AWARE

    Bonus to rolls made to notice surroundings.

  • EMPATHY

    Bonus to rolls made to read others' emotional state.

Journeyman (Tier 2)

  • BLINDSENSE

    Prereq: AWARE | Reduce the penalties associated with attacking an unseen target.

  • FARSIGHTED

    Prereq: AWARE | Double your hero's visual range.

  • OBSERVANT

    Prereq: AWARE | TBD

  • PRECISE

    Bonus to rolls made with REFLEX while aiming.

  • WARY

    Prereq: AWARE | TBD

Veteran (Tier 3)

  • ALERT

    Prereq: WARY |

  • HAWKEYE

    Prereq: FARSIGHTED | when firing at an opponent with cover, bonus TBD

Peerless (Tier 4)

  • ATTUNED

    Prereq: | TBD

  • EAGLEEYE

    Prereq: HAWKEYE | Double your hero's visual range.

Expert (Tier 5)

  • PERCEPTIONCAPSTONE

    Your hero's PERCEPTION rolls gain +1 per point instead of +1 per two points.

  • TELESCOPICSENSE

    Prereq: EAGLEEYE | TBD

PERSONALITY

Novice (Tier 1)

  • INTERACT

    Your hero gains a bonus to rolls made while interacting with others.

  • MUSIC

    Your hero is skilled at musical art, gaining a bonus to the roll.

  • PAINTING

    Your hero is skilled at painting, gaining a bonus to the roll.

  • SCULPTING

    Your hero is skilled at sculpting, gaining a bonus to the roll.

  • SKETCHING

    Your hero is skilled at sketching, gaining a bonus to the roll.

Journeyman (Tier 2)

  • CHARISMATIC

    Prereq: INTERACT | Bonus to rolls with the interact trait.

  • CHARMING

    Prereq: INTERACT | Bonus to rolls with the influence trait.

  • COORDINATOR

    Your hero can coordinate strikes with allies. Allies participating must attack on the same tick, and those that do receive a bonus to their roll equal to the number of attackers.

  • CURIOUS

    Bonus to search rolls.

  • DECEPTIVE

    Bonus to rolls made to lie. If your hero has INTERACT, can use the lie action to improve a target's attitude.

  • LEADER

    Prereq: INTERACT | TBD

  • SENSITIVE

    Prereq: EMPATHY | TBD

  • VIRTUOSO

    Prereq: MUSIC, INTERACT | Your hero can take the perform action to inspire allies. This is an easy 2-die challenge, and on a success, each ally in range gains a bonus to their next action.

Veteran (Tier 3)

  • DRAMATIC

    TBD

  • ENTHRALLING

    Prereq: CHARMING | Bonus to rolls made to divert by allies while your hero is engaging in an action with the interact trait.

  • INSPIRATIONAL

    Prereq: CHARISMATIC | TBD

  • PERSUASIVE

    Prereq: CHARISMATIC | TBD

Peerless (Tier 4)

  • HYPNOTIC

    Prereq: ENTHRALLING | Targets who are engaged with your hero while they perform an action with the influence trait lose a die from PERCEPTION rolls to perceive something other than your hero.

Expert (Tier 5)

  • PERSONALITYCAPSTONE

    Your hero's PERSONALITY rolls gain +1 per point instead of +1 per two points.

APPEARANCE

Novice (Tier 1)

  • PERFORMER

    Bonus to performance actions.

Journeyman (Tier 2)

  • ACTOR

    Prereq: PERFORMER | Bonus to actions involving acting.

  • ATTRACTIVE

    You can choose to roll APPEARANCE instead of PERSONALITY for the actions with the influence trait.

  • DREADFUL

    Bonus to rolls made to coerce or demoralize.

  • FORGETTABLE

    Bonus to rolls with the clandestine trait.

  • ORATOR

    Prereq: PERFORMER | Bonus to actions involving public speaking.

  • SINGER

    Prereq: PERFORMER | Bonus to actions involving singing a performance.

  • UNFORGETTABLE

    TBD

Veteran (Tier 3)

  • BECKONING

    Prereq: ATTRACTIVE | Your hero can, using just a look (and thus use APPEARANCE instead of PERSONALITY), impress or divert a target. Reduce the tick cost of the action used.

  • MENACING

    Prereq: DREADFUL | Your hero can demoralize or coerce with just a look, removing the requirement for the target to share a language with your hero, and reducing the cost of the action.

Peerless (Tier 4)

  • GAZE

    Prereq: BECKONING or MENACING | TBD

Expert (Tier 5)

  • APPEARANCECAPSTONE

    Your hero's APPEARANCE rolls gain +1 per point instead of +1 per two points.

MANA

Novice (Tier 1)

  • ACID
  • ACOLYTE
  • AFFLICT
  • AIR
  • BEAMCASTER
  • COLD
  • COMMUNE
  • CONECASTER
  • CURE
  • DARKNESS
  • DISPEL
  • EARTH
  • ENTICE
  • FAMILIAR
  • FIRE
  • FORCE
  • LIGHT
  • LIGHTNING
  • MAGICCIRCLE
  • POOL
  • RAYCASTER
  • SONIC
  • SUMMON
  • TRANSMUTE
  • USEARTIFACT
  • WATER

Journeyman (Tier 2)

  • ABJURER
  • ADEPT
  • ANIMATE
  • ARTILLERIST
  • BANISH
  • CELERITY
  • CLOUDCASTER
  • COMPEL
  • CONFUSE
  • DIVINER
  • EMPOWERED
  • ENCHANTER
  • EVOKER
  • FARSHAPER
  • FEAR
  • FIGMENT
  • FOCUSEDSHAPER
  • GLAMER
  • HARM
  • HEALER
  • ILLUSIONIST
  • LEVITATE
  • MENTALIST
  • NECROMANCER
  • PAIN
  • PATTERN
  • POLYMORPHIST
  • PROPHECY
  • QUICKSHAPER
  • RESTORE
  • RITUALIST
  • SCROLLSCRIBE
  • SCRY
  • SLEEP
  • SPELLSWORD
  • SPHERICASTER
  • SPLITRAY
  • STUN
  • SUMMONER
  • TELEPATHY
  • VESSEL
  • VORACIOUSDISPELLER
  • WALLCASTER
  • WIDESHAPER
  • WILDSHAPE

Veteran (Tier 3)

  • ARTIFICER
  • BLEEDOFF
  • CALL
  • DOMINATE
  • FABRICATE
  • FLY
  • HYPNOSIS
  • LEECH
  • MANATHROTTLE
  • METAMAGE
  • NETHEREVOCATION
  • NETHERMANCER
  • NETHERMANCY
  • NETHERTELEPORT
  • REFLECT
  • SEER
  • SMITE
  • TELEPORT
  • TELESHAPER
  • THIRSTYDISPEL
  • UNDEATH
  • UNFETTERED
  • WARLOCK
  • WITCH

Peerless (Tier 4)

  • DEATH
  • DRAIN
  • GATE
  • HIGHOCTANE
  • PAUSE
  • PERMANENCY
  • PHANTASM
  • PSYCHOMANCY
  • RESURRECT
  • TELEKINESIS

Expert (Tier 5)

  • MANACAPSTONE

For explanations of the individual MANA Aptitudes, please see Chapter 6:Magic

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